| Gaming | Mobile games, casual games, early learning games, narrative-driven games across multiple platforms. | Strong IP portfolio, local market insights, global publishing capabilities, cross-platform reach, and recurring revenues. | Mass market mobile gamers, children (education games), and casual gamers globally (B2C). | Subscription and freemium models with digital content IPs have highest margins. | 518 | 32 | Primarily subscription revenues, in-app purchases, licensing, and game publishing fees. | Sachet pricing and subscription with flexible daily, weekly, monthly options; freemium and in-app purchase models. | New IP launches, global expansions, platform extensions, user acquisition, and live content monetization. | World Cricket Championship 2, Kiddopia, Animal Jam, Fusebox Games, C.A.T.S., King of Thieves |
| eSports | Esports events, content creation, IP management, tournaments, and digital streaming. | Exclusive rights to major esports events, strong live event management, and growing fan base. | Esports enthusiasts, advertisers, brands, gamers, and digital viewers (B2B and B2C). | Proprietary esports IPs and content monetization. | 763 | 47 | Sponsorships, advertising, event revenues, content licensing, and digital media monetization. | Event-based revenues, sponsorship contracts, content licensing, and digital monetization. | Growing esports popularity, IP acquisitions, live events, and digital content expansion. | Nodwin Gaming, Comic Con India, Starladder, Freaks4U Gaming |
| Ad tech | Digital advertising technology solutions and managed ad services. | Integrated ad tech solutions with digital media expertise and scalable platform. | Digital advertisers, publishers, and marketers (B2B). | Technology-enabled ad services. | 346 | 21 | Ad tech managed services and technology solutions revenues. | Service fees and technology licensing. | Shift to tech-enabled ad solutions and higher-margin services. | Datawrkz, Space & Time Media Limited |